How To Use The Timeline In Photoshop
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For Photoshop versions before than Photoshop CC, some functionality discussed in this article may be available just if you have Photoshop Extended. Photoshop does not have a carve up Extended offering. All features in Photoshop Extended are part of Photoshop.
Frame animation workflow
In Photoshop, you utilize the Timeline panel to create blitheness frames. Each frame represents a configuration of layers.
To create frame-based animations in Photoshop, use the following full general workflow.
If they are not already visible, open up the Timeline, and Layers panels. Make sure the Timeline panel is in frame blitheness mode. In the middle of the Timeline console, click the downpointing arrow to choose Create Frame Animation and and then click the button adjacent to the arrow.
Add together a layer or convert the background layer.
Because a background layer cannot be animated, add together a new layer or convert the background layer to a regular layer. Come across Convert background and layers.
Add content to your animation.
If your blitheness includes several objects that are animated independently, or if you lot want to alter the color of an object or completely change the content in a frame, create the objects on separate layers.
Add a frame to the Timeline console.
Edit the layers for the selected frame.
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Turn visibility on and off for unlike layers.
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Modify the position of objects or layers to brand layer content move.
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Change layer opacity to make content fade in or out.
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Alter the blending mode of layers.
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Add a style to layers.
Photoshop provides tools for keeping characteristics of a layer the same across frames. See Unifying layer properties in blitheness frames.
Add more frames and edit layers equally needed.
The number of frames you tin can create is limited just past the amount of organisation retentivity available to Photoshop.
You tin generate new frames with intermediate changes betwixt 2 existing frames in the console using the Tween command. This is a quick fashion to make an object motion across the screen or to fade in or out. See Create frames using tweening.
Set frame delay and looping options.
Y'all can assign a delay time to each frame and specify looping so that the animation runs once, a certain number of times, or continuously. Meet Specify a delay time in frame animations and Specify looping in frame animations.
Apply the controls in the Timeline panel to play the blitheness as you create it. And so use the Salve For Web control to preview the blitheness in your spider web browser.
Optimize the blitheness for efficient download.
There are unlike options for saving your frame blitheness:
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Salvage equally an animated GIF using the Save For Web command.
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Save in Photoshop (PSD) format and then y'all can practice more than piece of work on the animation later.
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Salvage every bit an image sequence, QuickTime movie, or as divide files. Come across also Export video files or image sequences.
Add together frames to an blitheness
Adding frames is the first step in creating an animation. If you have an prototype open up, the Timeline console displays the image as the first frame in a new animation. Each frame y'all add starts as a duplicate of the preceding frame. You then make changes to the frame using the Layers console.
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Brand sure the Timeline console is in frame animation mode.
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Click the Indistinguishable Selected Frames button.
Select animation frames
Before you can work with a frame, you must select information technology as the current frame. The contents of the current frame appear in the certificate window.
In the Timeline panel, the current frame is indicated past a narrow border (inside the shaded selection highlight) around the frame thumbnail. Selected frames are indicated past a shaded highlight around the frame thumbnails.
Select one blitheness frame
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Practice one of the post-obit in the Timeline panel:
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Click a frame.
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Click the Select Next Frame button to select the next frame in the series as the current frame.
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Click the Select Previous Frame button to select the previous frame in the series as the current frame.
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Click the Select First Frame button to select the first frame in the serial as the current frame.
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Select multiple blitheness frames
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In the Timeline panel, exercise ane of the post-obit:
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To select contiguous multiple frames, Shift-click a 2d frame. The 2nd frame and all frames between the first and second are added to the selection.
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To select discontiguous multiple frames, Ctrl‑click (Windows) or Control-click (Mac Bone) boosted frames to add those frames to the selection.
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To select all frames, choose Select All Frames from the panel card.
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To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac Bone) that frame.
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Edit animation frames
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In the Timeline panel, select one or more frames.
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- To edit the content of objects in animation frames, use the Layers console to modify the layers in the image that bear on that frame.
- To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and elevate it to a new position.
Y'all tin can select and alter the position of multiple frames. Notwithstanding, if y'all elevate multiple discontiguous frames, the frames are placed contiguously in the new position.
- To reverse the order of animation frames, choose Reverse Frames from the panel menu.
The frames you want to reverse do not have to be contiguous; you tin can reverse any selected frames.
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To delete selected frames, choose Delete Frame from the Timeline panel bill of fare or click the Delete icon, then click Yes to confirm the deletion. You can also drag the selected frame onto the Delete icon.
Unify layer properties in blitheness frames
The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Style) in the Layers console determine how the changes yous brand to attributes in the active blitheness frame apply to the other frames in the same layer. When a unify button is selected, that attribute is changed in all the frames in the active layer; when that push is deselected, changes apply to just the active frame.
The Propagate Frame one option in the Layers panel also determines how the changes y'all make to attributes in the first frame will apply to the other frames in the aforementioned layer. When information technology is selected, you tin change an attribute in the offset frame, and all subsequent frames in the active layer will alter in relation to the get-go frame (and preserve the animation you have already created).
Unify layer properties
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In the Timeline panel, alter the attribute to 1 frame.
Propagate Frame 1
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In the Layers panel, select the Propagate Frame 1 option.
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In the Timeline console, change the attribute for the start frame.
The changed attribute is applied (in relation) to all subsequent frames in a layer.
You tin also propagate frames by Shift-selecting any consecutive group of frames in the layer and irresolute an attribute in any of the selected frames.
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Choose Animation Options from the Layers console menu, and so choose one of the post-obit:
Automatic
Displays the unify layers buttons when the Timeline panel is open up.
Always Testify
Displays the unify layers buttons whether the Timeline panel is open or closed.
Always Hide
Hides the unify layers buttons whether the Timeline panel is open up or closed.
Copy frames with layer backdrop
To empathise what happens when you copy and paste a frame, call up of a frame every bit a duplicate version of an image with a given layer configuration. When yous re-create a frame, you copy the configurations of layers (including each layer'south visibility setting, position, and other properties). When you lot paste a frame, you apply that layer configuration to the destination frame.
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Select one or more frames you want to copy in the Timeline panel.
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Choose Copy Frame(south) from the console menu.
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Select a destination frame or frames in the current blitheness or another animation.
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Cull Paste Frame(s) from the console card.
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Replace Frames
Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you lot paste frames between images, new layers are added to the image; however, just the pasted layers are visible in the destination frames (the existing layers are hidden).
Paste Over Pick
Adds the contents of the pasted frames as new layers in the image. When you lot paste frames into the aforementioned image, using this option doubles the number of layers in the prototype. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are subconscious.
Paste Earlier Choice or Paste After Choice
Adds the copied frames before or after the destination frame. When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the new frames (the existing layers are hidden).
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(Optional) To link pasted layers in the Layers panel, select Link Added Layers.
This option works only when pasting frames into some other document. Select it when yous plan to reposition the pasted layers equally a unit of measurement.
Create frames using tweening
The term tweening is derived from "in betweening," the traditional animation term used to draw this process. Tweening (also chosen interpolating) significantly reduces the time required to create animation furnishings such as fading in or fading out, or moving an element beyond a frame. Yous can edit tweened frames individually after you create them.
You use the Tween control to automatically add or modify a series of frames betwixt 2 existing frames—varying the layer properties (position, opacity, or outcome parameters) evenly betwixt the new frames to create the appearance of movement. For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100%; and then set the opacity of the aforementioned layer in the catastrophe frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames.
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To apply tweening to a specific layer, select it in the Layers console.
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Select a single frame or multiple contiguous frames.
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If you lot select a single frame, you choose whether to tween the frame with the previous frame or the adjacent frame.
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If yous select two contiguous frames, new frames are added betwixt the frames.
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If you lot select more than two frames, existing frames betwixt the first and last selected frames are altered past the tweening operation.
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If you select the first and last frames in an animation, these frames are treated as contiguous, and tweened frames are added afterwards the last frame. (This tweening method is useful when the blitheness is set to loop multiple times.)
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Click the Tweens button in the Timeline panel.
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Choose Tween from the panel menu.
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Specify the layer or layers to be varied in the added frames:
All Layers
Varies all layers in the selected frame or frames.
Selected Layer
Varies only the currently selected layer in the selected frame or frames.
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Specify layer properties to be varied:
Position
Varies the position of the layer'due south content in the new frames evenly between the commencement and ending frames.
Opacity
Varies the opacity of the new frames evenly between the kickoff and ending frames.
Effects
Varies the parameter settings of layer effects evenly between the kickoff and ending frames.
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If you selected a single frame in step 2, choose where to add frames from the Tween With carte:
Adjacent Frame
Adds frames between the selected frame and the following frame. This option is not bachelor when you select the last frame in the Timeline console.
Outset Frame
Adds frames between the last frame and beginning frame. This option is bachelor just if you select the last frame in the Timeline console.
Previous Frame
Adds frames betwixt the selected frame and the preceding frame. This option is not available when you select the start frame in the Timeline panel.
Concluding Frame
Adds frames between the start frame and last frame. This choice is available simply if you select the first frame in the Timeline console.
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In the Frames To Add together box, enter a value, or use the Up or Downwardly Pointer fundamental to cull the number of frames. (This option is not available if yous selected more than ii frames.)
Add a new layer for each new frame
The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame merely hidden in other frames. This option saves time when yous are creating an animation that requires y'all to add together a new visual chemical element to each frame.
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Choose Create New Layer For Each New Frame from the Timeline panel menu.
A check marking indicates that the option is turned on.
When you create a new layer, it is visible in all animation frames by default.
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To show new layers simply in agile frames, deselect New Layers Visible In All Frames from the Timeline panel carte du jour.
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To hide a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel.
Specify a delay fourth dimension in frame animations
Y'all can specify a delay—the fourth dimension that a frame is displayed—for single frames or for multiple frames in an blitheness. Delay fourth dimension is displayed in seconds. Fractions of a 2nd are displayed equally decimal values. For example, one-quarter of a 2nd is specified every bit .25. If you fix a filibuster on the current frame, every frame you create after that will call up and apply that filibuster value.
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Select i or more frames in the Timeline panel.
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Click the Delay value below the selected frame to view the popular‑up menu.
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Choose a value from the pop‑up menu. (The last value used appears at the bottom of the carte du jour.)
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Choose Other, enter a value in the Set Frame Delay dialog box, and click OK. If yous selected multiple frames, specifying a filibuster value for ane frame applies the value to all frames.
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Cull a frame disposal method
The frame disposal method specifies whether to discard the current frame earlier displaying the next frame. You select a disposal method for animations that include background transparency to specify whether the current frame will be visible through the transparent areas of the next frame.
A. Frame with groundwork transparency with Restore To Groundwork selectionB. Frame with background transparency with Do Not Dispose option
The Disposal Method icon indicates whether the frame is set to Do Not Dispose or Dispose. (No icon appears when Disposal Method is set to Automated.)
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Select a frame or frames for which you want to choose a disposal method.
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Right-click (Windows) or Control-click (Mac OS) the frame thumbnail to view the Disposal Method context carte du jour.
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Choose a disposal method:
Automated
Determines a disposal method for the current frame automatically, discarding the electric current frame if the next frame contains layer transparency. For most animations, the Automatic option (default) yields the desired results.
To preserve frames that include transparency, select the Automatic disposal option when you are using the Redundant Pixel Removal optimization selection.
Practice Not Dispose
Preserves the current frame as the adjacent frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the next frame. Utilize a browser to encounter an accurate preview of an blitheness using the Do Non Dispose option.
Dispose
Discards the electric current frame from the brandish before the next frame is displayed. Only a single frame is displayed at whatever time (and the electric current frame does not appear through the transparent areas of the next frame).
Specify looping in frame animations
You select a looping option to specify how many times the animation sequence repeats when played.
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Click the Looping Selection Option box at the lower-left corner of the Timeline panel.
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Select a looping option: One time, 3 Times, Forever, or Other.
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If you selected Other, enter a value in the Set Loop Count dialog box, and click OK.
Looping options can besides be prepare in the Save for Web dialog box.
Delete an entire blitheness
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Choose Delete Animation from the Timeline panel menu.
Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html
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