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How To Use The Timeline In Photoshop

  1. Photoshop User Guide
  2. Introduction to Photoshop
    1. Dream it. Brand information technology.
    2. What's new in Photoshop
    3. Edit your start photo
    4. Create documents
    5. Photoshop | Mutual Questions
    6. Photoshop system requirements
    7. Drift presets, actions, and settings
    8. Go to know Photoshop
  3. Photoshop and Adobe services
    1. Work with Illustrator artwork in Photoshop
    2. Substance 3D Materials for Photoshop
    3. Photoshop and Adobe Stock
    4. Use the Capture in-app extension in Photoshop
    5. Creative Cloud Libraries
    6. Creative Cloud Libraries in Photoshop
    7. Utilise the Touch Bar with Photoshop
    8. Grid and guides
    9. Creating actions
    10. Undo and history
  4. Photoshop on the iPad
    1. Photoshop on the iPad | Mutual questions
    2. Get to know the workspace
    3. System requirements | Photoshop on the iPad
    4. Create, open, and consign documents
    5. Add photos
    6. Work with layers
    7. Draw and paint with brushes
    8. Make selections and add masks
    9. Retouch your composites
    10. Work with adjustment layers
    11. Adjust the tonality of your composite with Curves
    12. Apply transform operations
    13. Ingather and rotate your composites
    14. Rotate, pan, zoom, and reset the sheet
    15. Work with Type layers
    16. Piece of work with Photoshop and Lightroom
    17. Become missing fonts in Photoshop on the iPad
    18. Japanese Text in Photoshop on the iPad
    19. Manage app settings
    20. Touch shortcuts and gestures
    21. Keyboard shortcuts
    22. Edit your image size
    23. Livestream as you create in Photoshop on the iPad
    24. Correct imperfections with the Healing Brush
    25. Create brushes in Capture and use them in Photoshop
    26. Work with Camera Raw files
    27. Create and piece of work with Smart Objects
    28. Adapt exposure in your images with Dodge and Burn
  5. Photoshop on the spider web beta
    1. Common questions | Photoshop on the web beta
    2. Introduction to the workspace
    3. System requirements | Photoshop on the web beta
    4. Keyboard shortcuts | Photoshop on the web beta
    5. Supported file types | Photoshop on the web beta
    6. Open and work with cloud documents
    7. Collaborate with stakeholders
    8. Utilise limited edits to your deject documents
  6. Cloud documents
    1. Photoshop cloud documents | Common questions
    2. Photoshop cloud documents | Workflow questions
    3. Manage and piece of work with deject documents in Photoshop
    4. Upgrade cloud storage for Photoshop
    5. Unable to create or save a cloud certificate
    6. Solve Photoshop cloud document errors
    7. Collect deject document sync logs
    8. Share access and edit your cloud documents
    9. Share files and annotate in-app
  7. Workspace
    1. Workspace nuts
    2. Learn faster with the Photoshop Notice Panel
    3. Create documents
    4. Employ the Touch Bar with Photoshop
    5. Tool galleries
    6. Performance preferences
    7. Use tools
    8. Bear upon gestures
    9. Touch capabilities and customizable workspaces
    10. Engineering science previews
    11. Metadata and notes
    12. Default keyboard shortcuts
    13. Touch capabilities and customizable workspaces
    14. Identify Photoshop images in other applications
    15. Preferences
    16. Default keyboard shortcuts
    17. Rulers
    18. Show or hide non-press Extras
    19. Specify columns for an epitome
    20. Undo and history
    21. Panels and menus
    22. Place files
    23. Position elements with snapping
    24. Position with the Ruler tool
    25. Presets
    26. Customize keyboard shortcuts
    27. Grid and guides
  8. Web, screen, and app design
    1. Photoshop for design
    2. Artboards
    3. Device Preview
    4. Re-create CSS from layers
    5. Piece web pages
    6. HTML options for slices
    7. Modify piece layout
    8. Work with web graphics
    9. Create spider web photo galleries
  9. Image and color basics
    1. How to resize images
    2. Work with raster and vector images
    3. Prototype size and resolution
    4. Acquire images from cameras and scanners
    5. Create, open, and import images
    6. View images
    7. Invalid JPEG Marker fault | Opening images
    8. Viewing multiple images
    9. Customize color pickers and swatches
    10. High dynamic range images
    11. Match colors in your image
    12. Convert between color modes
    13. Colour modes
    14. Erase parts of an epitome
    15. Blending modes
    16. Choose colors
    17. Customize indexed colour tables
    18. Epitome information
    19. Distort filters are unavailable
    20. About color
    21. Color and monochrome adjustments using channels
    22. Cull colors in the Color and Swatches panels
    23. Sample
    24. Color mode or Image mode
    25. Colour bandage
    26. Add a conditional style change to an activity
    27. Add swatches from HTML CSS and SVG
    28. Fleck depth and preferences
  10. Layers
    1. Layer nuts
    2. Nondestructive editing
    3. Create and manage layers and groups
    4. Select, group, and link layers
    5. Place images into frames
    6. Layer opacity and blending
    7. Mask layers
    8. Apply Smart Filters
    9. Layer comps
    10. Motility, stack, and lock layers
    11. Mask layers with vector masks
    12. Manage layers and groups
    13. Layer effects and styles
    14. Edit layer masks
    15. Extract assets
    16. Reveal layers with clipping masks
    17. Generate paradigm assets from layers
    18. Piece of work with Smart Objects
    19. Blending modes
    20. Combine multiple images into a group portrait
    21. Combine images with Machine-Blend Layers
    22. Align and distribute layers
    23. Re-create CSS from layers
    24. Load selections from a layer or layer mask's boundaries
    25. Knockout to reveal content from other layers
    26. Layer
    27. Flattening
    28. Composite
    29. Background
  11. Selections
    1. Select and Mask workspace
    2. Make quick selections
    3. Get started with selections
    4. Select with the marquee tools
    5. Select with the lasso tools
    6. Select a colour range in an image
    7. Conform pixel selections
    8. Convert betwixt paths and selection borders
    9. Channel basics
    10. Move, copy, and delete selected pixels
    11. Create a temporary quick mask
    12. Salvage selections and alpha channel masks
    13. Select the image areas in focus
    14. Duplicate, split, and merge channels
    15. Channel calculations
    16. Selection
    17. Bounding box
  12. Epitome adjustments
    1. Perspective warp
    2. Reduce camera milk shake blurring
    3. Healing brush examples
    4. Export color lookup tables
    5. Accommodate image sharpness and mistiness
    6. Sympathise color adjustments
    7. Apply a Brightness/Dissimilarity aligning
    8. Conform shadow and highlight detail
    9. Levels aligning
    10. Adjust hue and saturation
    11. Adjust vibrance
    12. Conform color saturation in image areas
    13. Make quick tonal adjustments
    14. Use special color effects to images
    15. Enhance your paradigm with color balance adjustments
    16. Loftier dynamic range images
    17. View histograms and pixel values
    18. Friction match colors in your image
    19. How to crop and straighten photos
    20. Convert a color image to black and white
    21. Adjustment and make full layers
    22. Curves aligning
    23. Blending modes
    24. Target images for press
    25. Adapt colour and tone with Levels and Curves eyedroppers
    26. Arrange HDR exposure and toning
    27. Filter
    28. Mistiness
    29. Dodge or burn epitome areas
    30. Make selective color adjustments
    31. Replace object colors
  13. Adobe Camera Raw
    1. Photographic camera Raw system requirements
    2. What's new in Camera Raw
    3. Introduction to Photographic camera Raw
    4. Create panoramas
    5. Supported lenses
    6. Vignette, grain, and dehaze effects in Camera Raw
    7. Default keyboard shortcuts
    8. Automatic perspective correction in Camera Raw
    9. How to brand non-destructive edits in Camera Raw
    10. Radial Filter in Camera Raw
    11. Manage Camera Raw settings
    12. Open, process, and salvage images in Camera Raw
    13. Repair images with the Enhanced Spot Removal tool in Camera Raw
    14. Rotate, crop, and adjust images
    15. Adjust color rendering in Camera Raw
    16. Feature summary | Adobe Camera Raw | 2018 releases
    17. New features summary
    18. Procedure versions in Camera Raw
    19. Make local adjustments in Camera Raw
  14. Image repair and restoration
    1. Remove objects from your photos with Content-Enlightened Make full
    2. Content-Enlightened Patch and Move
    3. Retouch and repair photos
    4. Correct image distortion and noise
    5. Basic troubleshooting steps to prepare most issues
  15. Paradigm transformations
    1. Transform objects
    2. Adjust crop, rotation, and canvas size
    3. How to ingather and straighten photos
    4. Create and edit panoramic images
    5. Warp images, shapes, and paths
    6. Vanishing Bespeak
    7. Employ the Liquify filter
    8. Content-aware scaling
    9. Transform images, shapes, and paths
    10. Warp
    11. Transform
    12. Panorama
  16. Drawing and painting
    1. Paint symmetrical patterns
    2. Depict rectangles and modify stroke options
    3. Nearly cartoon
    4. Draw and edit shapes
    5. Painting tools
    6. Create and modify brushes
    7. Blending modes
    8. Add color to paths
    9. Edit paths
    10. Pigment with the Mixer Brush
    11. Brush presets
    12. Gradients
    13. Gradient interpolation
    14. Fill and stroke selections, layers, and paths
    15. Depict with the Pen tools
    16. Create patterns
    17. Generate a blueprint using the Pattern Maker
    18. Manage paths
    19. Manage design libraries and presets
    20. Depict or paint with a graphics tablet
    21. Create textured brushes
    22. Add together dynamic elements to brushes
    23. Gradient
    24. Paint stylized strokes with the Art History Castor
    25. Paint with a pattern
    26. Sync presets on multiple devices
  17. Text
    1. Work with OpenType SVG fonts
    2. Format characters
    3. Format paragraphs
    4. How to create type effects
    5. Edit text
    6. Line and character spacing
    7. Standard arabic and Hebrew type
    8. Fonts
    9. Troubleshoot fonts
    10. Asian type
    11. Create type
    12. Text Engine fault using Type tool in Photoshop | Windows viii
    13. Earth-Ready composer for Asian Scripts
    14. How to add and edit the text in Photoshop
  18. Video and animation
    1. Video editing in Photoshop
    2. Edit video and animation layers
    3. Video and blitheness overview
    4. Preview video and animations
    5. Paint frames in video layers
    6. Import video files and image sequences
    7. Create frame animations
    8. Creative Cloud 3D Animation (Preview)
    9. Create timeline animations
    10. Create images for video
  19. Filters and effects
    1. Use the Liquify filter
    2. Employ the Blur Gallery
    3. Filter basics
    4. Filter furnishings reference
    5. Add together Lighting Effects
    6. Use the Adaptive Broad Angle filter
    7. Use the Oil Paint filter
    8. Layer effects and styles
    9. Apply specific filters
    10. Smudge epitome areas
  20. Saving and exporting
    1. Salvage your files in Photoshop
    2. Export your files in Photoshop
    3. Supported file formats
    4. Save files in graphics formats
    5. Motility designs between Photoshop and Illustrator
    6. Save and export video and animations
    7. Salvage PDF files
    8. Digimarc copyright protection
  21. Printing
    1. Print 3D objects
    2. Print from Photoshop
    3. Print with colour direction
    4. Contact Sheets and PDF Presentations
    5. Print photos in a picture package layout
    6. Print spot colors
    7. Duotones
    8. Impress images to a commercial printing printing
    9. Improve color prints from Photoshop
    10. Troubleshoot printing problems | Photoshop
  22. Automation
    1. Creating actions
    2. Create information-driven graphics
    3. Scripting
    4. Process a batch of files
    5. Play and manage actions
    6. Add provisional deportment
    7. Most actions and the Actions panel
    8. Tape tools in actions
    9. Add a conditional mode change to an action
    10. Photoshop UI toolkit for plug-ins and scripts
  23. Color Management
    1. Agreement color management
    2. Keeping colors consistent
    3. Colour settings
    4. Work with colour profiles
    5. Color-managing documents for online viewing
    6. Color-managing documents when printing
    7. Color-managing imported images
    8. Proofing colors
  24. Content authenticity
    1. Acquire most content credentials
    2. Identity and provenance for NFTs
    3. Connect accounts for creative attribution
  25. 3D and technical imaging
    1. Photoshop 3D | Common questions effectually discontinued 3D features
    2. Creative Cloud 3D Blitheness (Preview)
    3. Print 3D objects
    4. 3D painting
    5. 3D console enhancements | Photoshop
    6. Essential 3D concepts and tools
    7. 3D rendering and saving
    8. Create 3D objects and animations
    9. Image stacks
    10. 3D workflow
    11. Measurement
    12. DICOM files
    13. Photoshop and MATLAB
    14. Count objects in an image
    15. Combine and convert 3D objects
    16. 3D texture editing
    17. Adjust HDR exposure and toning
    18. 3D panel settings

For Photoshop versions before than Photoshop CC, some functionality discussed in this article may be available just if you have Photoshop Extended. Photoshop does not have a carve up Extended offering. All features in Photoshop Extended are part of Photoshop.

Frame animation workflow

In Photoshop, you utilize the Timeline panel to create blitheness frames. Each frame represents a configuration of layers.

Photoshop Frame animation workflow

Illustration of an animation. The unicycle image is on its own layer; the position of the layer changes in each frame of the blitheness.

To create frame-based animations in Photoshop, use the following full general workflow.

If they are not already visible, open up the Timeline, and Layers panels. Make sure the Timeline panel is in frame blitheness mode. In the middle of the Timeline console, click the downpointing arrow to choose Create Frame Animation and and then click the button adjacent to the arrow.

Add together a layer or convert the background layer.

Because a background layer cannot be animated, add together a new layer or convert the background layer to a regular layer. Come across Convert background and layers.

Add content to your animation.

If your blitheness includes several objects that are animated independently, or if you lot want to alter the color of an object or completely change the content in a frame, create the objects on separate layers.

Add a frame to the Timeline console.

Edit the layers for the selected frame.

  • Turn visibility on and off for unlike layers.

  • Modify the position of objects or layers to brand layer content move.

  • Change layer opacity to make content fade in or out.

  • Alter the blending mode of layers.

  • Add a style to layers.

    Photoshop provides tools for keeping characteristics of a layer the same across frames. See Unifying layer properties in blitheness frames.

Add more frames and edit layers equally needed.

The number of frames you tin can create is limited just past the amount of organisation retentivity available to Photoshop.

You tin generate new frames with intermediate changes betwixt 2 existing frames in the console using the Tween command. This is a quick fashion to make an object motion across the screen or to fade in or out. See Create frames using tweening.

Set frame delay and looping options.

Y'all can assign a delay time to each frame and specify looping so that the animation runs once, a certain number of times, or continuously. Meet Specify a delay time in frame animations and Specify looping in frame animations.

Apply the controls in the Timeline panel to play the blitheness as you create it. And so use the Salve For Web control to preview the blitheness in your spider web browser.

Optimize the blitheness for efficient download.

There are unlike options for saving your frame blitheness:

  • Salvage equally an animated GIF using the Save For Web command.

  • Save in Photoshop (PSD) format and then y'all can practice more than piece of work on the animation later.

  • Salvage every bit an image sequence, QuickTime movie, or as divide files. Come across also Export video files or image sequences.

Add together frames to an blitheness

Adding frames is the first step in creating an animation. If you have an prototype open up, the Timeline console displays the image as the first frame in a new animation. Each frame y'all add starts as a duplicate of the preceding frame. You then make changes to the frame using the Layers console.

  1. Brand sure the Timeline console is in frame animation mode.

  2. Click the Indistinguishable Selected Frames button.

Select animation frames

Before you can work with a frame, you must select information technology as the current frame. The contents of the current frame appear in the certificate window.

In the Timeline panel, the current frame is indicated past a narrow border (inside the shaded selection highlight) around the frame thumbnail. Selected frames are indicated past a shaded highlight around the frame thumbnails.

Select one blitheness frame

  1. Practice one of the post-obit in the Timeline panel:

    • Click a frame.

    • Click the Select Next Frame button to select the next frame in the series as the current frame.

    • Click the Select Previous Frame button to select the previous frame in the series as the current frame.

    • Click the Select First Frame button to select the first frame in the serial as the current frame.

Select multiple blitheness frames

  1. In the Timeline panel, exercise ane of the post-obit:

    • To select contiguous multiple frames, Shift-click a 2d frame. The 2nd frame and all frames between the first and second are added to the selection.

    • To select discontiguous multiple frames, Ctrl‑click (Windows) or Control-click (Mac Bone) boosted frames to add those frames to the selection.

    • To select all frames, choose Select All Frames from the panel card.

    • To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac Bone) that frame.

Edit animation frames

  1. In the Timeline panel, select one or more frames.

    • To edit the content of objects in animation frames, use the Layers console to modify the layers in the image that bear on that frame.
    • To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and elevate it to a new position.

    Y'all tin can select and alter the position of multiple frames. Notwithstanding, if y'all elevate multiple discontiguous frames, the frames are placed contiguously in the new position.

    • To reverse the order of animation frames, choose Reverse Frames from the panel menu.

    The frames you want to reverse do not have to be contiguous; you tin can reverse any selected frames.

    • To delete selected frames, choose Delete Frame from the Timeline panel bill of fare or click the Delete icon, then click Yes to confirm the deletion. You can also drag the selected frame onto the Delete icon.

Unify layer properties in blitheness frames

The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Style) in the Layers console determine how the changes yous brand to attributes in the active blitheness frame apply to the other frames in the same layer. When a unify button is selected, that attribute is changed in all the frames in the active layer; when that push is deselected, changes apply to just the active frame.

The Propagate Frame one option in the Layers panel also determines how the changes y'all make to attributes in the first frame will apply to the other frames in the aforementioned layer. When information technology is selected, you tin change an attribute in the offset frame, and all subsequent frames in the active layer will alter in relation to the get-go frame (and preserve the animation you have already created).

Unify layer properties

  1. In the Timeline panel, alter the attribute to 1 frame.

Propagate Frame 1

  1. In the Layers panel, select the Propagate Frame 1 option.

  2. In the Timeline console, change the attribute for the start frame.

    The changed attribute is applied (in relation) to all subsequent frames in a layer.

You tin also propagate frames by Shift-selecting any consecutive group of frames in the layer and irresolute an attribute in any of the selected frames.

  1. Choose Animation Options from the Layers console menu, and so choose one of the post-obit:

    Automatic

    Displays the unify layers buttons when the Timeline panel is open up.

    Always Testify

    Displays the unify layers buttons whether the Timeline panel is open or closed.

    Always Hide

    Hides the unify layers buttons whether the Timeline panel is open up or closed.

Copy frames with layer backdrop

To empathise what happens when you copy and paste a frame, call up of a frame every bit a duplicate version of an image with a given layer configuration. When yous re-create a frame, you copy the configurations of layers (including each layer'south visibility setting, position, and other properties). When you lot paste a frame, you apply that layer configuration to the destination frame.

  1. Select one or more frames you want to copy in the Timeline panel.

  2. Choose Copy Frame(south) from the console menu.

  3. Select a destination frame or frames in the current blitheness or another animation.

  4. Cull Paste Frame(s) from the console card.

  5. Replace Frames

    Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you lot paste frames between images, new layers are added to the image; however, just the pasted layers are visible in the destination frames (the existing layers are hidden).

    Paste Over Pick

    Adds the contents of the pasted frames as new layers in the image. When you lot paste frames into the aforementioned image, using this option doubles the number of layers in the prototype. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are subconscious.

    Paste Earlier Choice or Paste After Choice

    Adds the copied frames before or after the destination frame. When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the new frames (the existing layers are hidden).

  6. (Optional) To link pasted layers in the Layers panel, select Link Added Layers.

    This option works only when pasting frames into some other document. Select it when yous plan to reposition the pasted layers equally a unit of measurement.

Create frames using tweening

The term tweening is derived from "in betweening," the traditional animation term used to draw this process. Tweening (also chosen interpolating) significantly reduces the time required to create animation furnishings such as fading in or fading out, or moving an element beyond a frame. Yous can edit tweened frames individually after you create them.

You use the Tween control to automatically add or modify a series of frames betwixt 2 existing frames—varying the layer properties (position, opacity, or outcome parameters) evenly betwixt the new frames to create the appearance of movement. For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100%; and then set the opacity of the aforementioned layer in the catastrophe frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames.

Photoshop create frames using tweening

Using tweening to animate text position
  1. To apply tweening to a specific layer, select it in the Layers console.

  2. Select a single frame or multiple contiguous frames.

    • If you lot select a single frame, you choose whether to tween the frame with the previous frame or the adjacent frame.

    • If yous select two contiguous frames, new frames are added betwixt the frames.

    • If you lot select more than two frames, existing frames betwixt the first and last selected frames are altered past the tweening operation.

    • If you select the first and last frames in an animation, these frames are treated as contiguous, and tweened frames are added afterwards the last frame. (This tweening method is useful when the blitheness is set to loop multiple times.)

    • Click the Tweens button in the Timeline panel.

    • Choose Tween from the panel menu.

  3. Specify the layer or layers to be varied in the added frames:

    All Layers

    Varies all layers in the selected frame or frames.

    Selected Layer

    Varies only the currently selected layer in the selected frame or frames.

  4. Specify layer properties to be varied:

    Position

    Varies the position of the layer'due south content in the new frames evenly between the commencement and ending frames.

    Opacity

    Varies the opacity of the new frames evenly between the kickoff and ending frames.

    Effects

    Varies the parameter settings of layer effects evenly between the kickoff and ending frames.

  5. If you selected a single frame in step 2, choose where to add frames from the Tween With carte:

    Adjacent Frame

    Adds frames between the selected frame and the following frame. This option is not bachelor when you select the last frame in the Timeline console.

    Outset Frame

    Adds frames between the last frame and beginning frame. This option is bachelor just if you select the last frame in the Timeline console.

    Previous Frame

    Adds frames betwixt the selected frame and the preceding frame. This option is not available when you select the start frame in the Timeline panel.

    Concluding Frame

    Adds frames between the start frame and last frame. This choice is available simply if you select the first frame in the Timeline console.

  6. In the Frames To Add together box, enter a value, or use the Up or Downwardly Pointer fundamental to cull the number of frames. (This option is not available if yous selected more than ii frames.)

Add a new layer for each new frame

The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame merely hidden in other frames. This option saves time when yous are creating an animation that requires y'all to add together a new visual chemical element to each frame.

  1. Choose Create New Layer For Each New Frame from the Timeline panel menu.

    A check marking indicates that the option is turned on.

When you create a new layer, it is visible in all animation frames by default.

  • To show new layers simply in agile frames, deselect New Layers Visible In All Frames from the Timeline panel carte du jour.

  • To hide a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel.

Specify a delay fourth dimension in frame animations

Y'all can specify a delay—the fourth dimension that a frame is displayed—for single frames or for multiple frames in an blitheness. Delay fourth dimension is displayed in seconds. Fractions of a 2nd are displayed equally decimal values. For example, one-quarter of a 2nd is specified every bit .25. If you fix a filibuster on the current frame, every frame you create after that will call up and apply that filibuster value.

  1. Select i or more frames in the Timeline panel.

  2. Click the Delay value below the selected frame to view the popular‑up menu.

    • Choose a value from the pop‑up menu. (The last value used appears at the bottom of the carte du jour.)

    • Choose Other, enter a value in the Set Frame Delay dialog box, and click OK. If yous selected multiple frames, specifying a filibuster value for ane frame applies the value to all frames.

Cull a frame disposal method

The frame disposal method specifies whether to discard the current frame earlier displaying the next frame. You select a disposal method for animations that include background transparency to specify whether the current frame will be visible through the transparent areas of the next frame.

Photoshop Frame disposal methods

Frame disposal methods

A. Frame with groundwork transparency with Restore To Groundwork selectionB. Frame with background transparency with Do Not Dispose option

The Disposal Method icon indicates whether the frame is set to Do Not Dispose or Dispose. (No icon appears when Disposal Method is set to Automated.)

  1. Select a frame or frames for which you want to choose a disposal method.

  2. Right-click (Windows) or Control-click (Mac OS) the frame thumbnail to view the Disposal Method context carte du jour.

  3. Choose a disposal method:

    Automated

    Determines a disposal method for the current frame automatically, discarding the electric current frame if the next frame contains layer transparency. For most animations, the Automatic option (default) yields the desired results.

    To preserve frames that include transparency, select the Automatic disposal option when you are using the Redundant Pixel Removal optimization selection.

    Practice Not Dispose

    Preserves the current frame as the adjacent frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the next frame. Utilize a browser to encounter an accurate preview of an blitheness using the Do Non Dispose option.

    Dispose

    Discards the electric current frame from the brandish before the next frame is displayed. Only a single frame is displayed at whatever time (and the electric current frame does not appear through the transparent areas of the next frame).

Specify looping in frame animations

You select a looping option to specify how many times the animation sequence repeats when played.

  1. Click the Looping Selection Option box at the lower-left corner of the Timeline panel.

  2. Select a looping option: One time, 3 Times, Forever, or Other.

  3. If you selected Other, enter a value in the Set Loop Count dialog box, and click OK.

    Looping options can besides be prepare in the Save for Web dialog box.

Delete an entire blitheness

  1. Choose Delete Animation from the Timeline panel menu.

Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html

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